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Microsoft Studios: When ReCore was still 18 months from release, I was asked to lead a team in designing a site for it. There was one piece of art available from the game and one UI element. After studying the game play I was able to graphic design artistic elements that would communicate look and feel. I put this together in 4 days and guided my team of front and back end developers toward the client's goals. My team built and published this in one week for E3 2015.
My Role: UI/UX, Visual Designer, Art Director, and Graphic Designer. I was pretty much living in our client's pocket and guiding my team toward the goal of E3 release.
Details: This site remained active for one year creating an audience of faithful cosplayers, gamers, and fans before the game was released. The site was replaced by myself and my team in June of 2016 with an eye toward the finished product.